Computing

At Carville Primary School we are committed to providing all children with a high-quality Computing Education which equips pupils to use computational thinking and creativity to understand and change the world. Our principal aim is to develop the children’s knowledge, skills and understanding in Computing and ICT. Through a variety of teaching and learning styles we aim to engage, excite and embed learning within this subject. Computing skills are developed through a cross curricular approach using a wide range of apps and computer programmes to support and enhance learning in all subjects. There are three areas of the Computing Curriculum which are outlined below.

 

Computer Science

The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. At Carville Primary School, we begin to develop computer science using Beebots and simple coding games. When children are in Key Stage One, they develop their skills using Scratch Junior and a variety of PurpleMash suite activities. Moving into Key Stage Two, children further develop using LEGO Mindstorm, Raspberry Pi and Scratch.  

 

Digital Literacy and Information Technology

Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. At Carville Primary School, we use a range of apps, and computer programmes to research, record and present information in a variety of ways. Check out our twitter page @CarvillePrimary to see some of our work. We encourage children and their families to consider the importance of staying safe online through regular updates in school. E-safety is embedded into all technology based activities and is promoted further during Safer Internet Day.